AnimationLayer.Mask Property
Definition
Namespace: Brine2D.Animation
Controls which SpriteComponent properties this layer writes. Defaults to Default \([Brine2D\.Animation\.AnimationLayerMask\.SourceRect](https://learn.microsoft.com/en-us/dotnet/api/brine2d.animation.animationlayermask.sourcerect 'Brine2D\.Animation\.AnimationLayerMask\.SourceRect') \| [Brine2D\.Animation\.AnimationLayerMask\.Origin](https://learn.microsoft.com/en-us/dotnet/api/brine2d.animation.animationlayermask.origin 'Brine2D\.Animation\.AnimationLayerMask\.Origin')\). Add Brine2D.Animation.AnimationLayerMask.Texture when this layer drives a different texture atlas, Brine2D.Animation.AnimationLayerMask.Tint for tint effects, etc.