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What's New in Brine2D

Release history and version information for Brine2D.


Latest Release

v1.0 — 2026

First stable release. The core engine is feature-complete and the API is locked.

Release notes


Release History

Version Release Date Highlights
v1.0 2026 Entity persistence, AOT serialization, Brine2D.Build, cross-platform CI
v0.9.7-beta 2026 Input actions, Box2D physics, kinematic character
v0.9.6-beta 2026 Complete audio overhaul, post-processing effects
v0.9.5-beta 2026 Single package, framework properties, asset pipeline
v0.9.0-beta Jan 2026 Package separation, track-based audio, .NET 10
v0.8.0-beta Dec 2025 Particle textures, spatial audio, texture atlasing
v0.7.0-beta Nov 2025 GPU renderer, post-processing, EventBus
v0.6.0-beta Oct 2025 Scene transitions, UI framework, collision system

Version Support

Version Status .NET
v1.0 ✅ Latest (stable) .NET 10
v0.9.7-beta ⚠️ Maintenance .NET 10
v0.9.6-beta ❌ End of life .NET 10
v0.9.5-beta ❌ End of life .NET 10
v0.9.0-beta ❌ End of life .NET 10
v0.8.0 and earlier ❌ End of life

Breaking Changes Log

v1.0

No breaking changes. v1.0 is the first stable release.

v0.9.7

  • Physics: Old manual CollisionSystem / Collider / SpatialGrid removed — use PhysicsBodyComponent + Box2DPhysicsSystem
  • Input layers: InputLayerManager.CreateLayer() removed — implement IInputLayer and call RegisterLayer() / UnregisterLayer()
  • Input enum: Key.Return corrected to Key.Enter

v0.9.6

  • Audio: PlaySound() now returns nint track handle (was int channel)
  • Audio: StopChannel(int)StopTrack(nint), PauseChannel(int)PauseTrack(nint), IsChannelPlaying(int)IsTrackAlive(nint)

v0.9.5

  • Packages: Consolidated into single Brine2D package (no more Brine2D.SDL)
  • Builder: AddSDL3Rendering() / AddSDL3Input() / AddSDL3Audio()builder.Configure()
  • Scenes: IRenderer, IInputContext, IAudioPlayer removed from constructors — use framework properties
  • Lifecycle: OnInitializeAsync removed — use OnLoadAsync
  • Input enum: KeysKey
  • Component: OnUpdate(GameTime) removed — use Behavior
  • Entity.Id: Guidlong
  • Scene transition: LoadSceneAsyncLoadScene (void, fire-and-forget)

v0.9.0

  • Audio: PlaySound() returns nint (from int)
  • Packages: Split into Brine2D and Brine2D.SDL

v0.8.0

  • Scenes: Constructor injection changed — Logger, World, Renderer now properties
  • ECS: World is a framework property, not injected

v0.7.0

  • Rendering: SDL3GPURenderer introduced as a separate backend
  • EventBus: Moved from Brine2D.ECS to Brine2D.Core

Release Philosophy

Brine2D follows Semantic Versioning:

  • Major (1.0, 2.0) — Breaking changes
  • Minor (0.9, 0.10) — New features, may include breaking changes in beta
  • Patch (0.9.1, 0.9.2) — Bug fixes only, no breaking changes

Stable Phase (Current — v1.0+)

  • No breaking changes without a major version bump
  • Deprecations announced one minor version before removal
  • Long-term support for each major version
  • Predictable release schedule
  • Production-ready stability

Get Notified


See a specific version: v0.9.7 | v0.9.6 | v0.9.5 | v0.9.0 | v0.8.0 | v0.7.0 | v0.6.0