AnimationStateMachine.StateTimer Property
Definition
Namespace: Brine2D.Animation
Gets the elapsed time in seconds the current state has been active.
Only advances while IsPlaying is true, so pausing the
animator also freezes this timer. Resets whenever a new animation starts \(including via
direct [Play\(string, bool\)](../SpriteAnimator/Play(string,bool).md 'Brine2D.Animation.SpriteAnimator.Play\(string, bool\)') calls).