SpriteAnimator.PlayDirectQueuedWithCrossFade(AnimationClip, float) Method
Definition
Namespace: Brine2D.Animation
Queues a clip instance to play directly with a cross-fade after the current non-looping clip finishes \(or immediately if nothing is playing\). The clip does not need to be registered via AddAnimation\(AnimationClip\). Behaviour is otherwise identical to PlayQueuedWithCrossFade\(string, float\).
C#
public void PlayDirectQueuedWithCrossFade(Brine2D.Animation.AnimationClip clip, float fadeDuration);
Parameters
clip AnimationClip
fadeDuration System.Single