SpriteAnimator.PlayQueued(string) Method
Definition
Namespace: Brine2D.Animation
Queues an animation to play after the current non-looping clip finishes \(or immediately if nothing is playing\). Multiple calls append to the queue; animations play in order. Indefinitely-looping clips \(no [RepeatCount](../AnimationClip/RepeatCount.md 'Brine2D\.Animation\.AnimationClip\.RepeatCount')\) cannot be queued behind because they never complete; a warning is logged and the call is ignored. The queue depth is capped at MaxQueueDepth; attempts to exceed it are ignored with a warning.
Parameters
animationName System.String