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GameTime.IsTimeClamped Property

Definition

Namespace: Brine2D.Core

Whether ElapsedTime was clamped this frame. True when the raw delta exceeded MaxDeltaTime \(e\.g\., after a debugger pause\). Systems that synchronize with wall-clock time \(audio, animation\) can use this to skip resynchronization rather than jumping forward.

C#
public bool IsTimeClamped { get; init; }

Property Value

System.Boolean