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JointComponent.ConnectedBody Property

Definition

Namespace: Brine2D.ECS.Components.Joints

The other collider this joint is connected to \(body B\). The entity this component is attached to supplies body A via its own PhysicsBodyComponent.

C#
public Brine2D.ECS.Components.PhysicsBodyComponent? ConnectedBody { get; set; }

Property Value

PhysicsBodyComponent