KinematicCharacterBody.OnAirborne Event
Definition
Namespace: Brine2D.ECS.Components
Fired once when the character transitions from grounded to airborne. Invoked at the end of the post-physics step, after IsGrounded is set.
Namespace: Brine2D.ECS.Components
Fired once when the character transitions from grounded to airborne. Invoked at the end of the post-physics step, after IsGrounded is set.