PhysicsBodyComponent.EnableHitEvents Property
Definition
Namespace: Brine2D.ECS.Components
Whether hit events \([OnCollisionHit](OnCollisionHit.md 'Brine2D\.ECS\.Components\.PhysicsBodyComponent\.OnCollisionHit')\) are enabled for this body's primary shape.
Defaults to true. Changes on a live body apply immediately without a full rebuild.