Skip to content

ECSOptions.MaxFixedStepsPerFrame Property

Definition

Namespace: Brine2D.ECS

Maximum fixed steps per frame. Caps the catch-up loop after long frames \(debugger pauses, heavy loads\) so the game doesn't freeze. Excess time is discarded.

C#
public int MaxFixedStepsPerFrame { get; set; }

Property Value

System.Int32