ECSOptions.MaxFixedStepsPerFrame Property
Definition
Namespace: Brine2D.ECS
Maximum fixed steps per frame. Caps the catch-up loop after long frames \(debugger pauses, heavy loads\) so the game doesn't freeze. Excess time is discarded.
Namespace: Brine2D.ECS
Maximum fixed steps per frame. Caps the catch-up loop after long frames \(debugger pauses, heavy loads\) so the game doesn't freeze. Excess time is discarded.