Skip to content

ECSOptions.PropagateExceptions Property

Definition

Namespace: Brine2D.ECS

When true, exceptions thrown by systems or behaviors are re-thrown after logging instead of being swallowed. Defaults to true in DEBUG builds and false in release so that a single faulting system does not crash the game in production, but crashes are surfaced immediately during development.

C#
public bool PropagateExceptions { get; set; }

Property Value

System.Boolean