IEntityWorld.EntityCreated Event
Definition
Namespace: Brine2D.ECS
Fired after an entity is fully initialized and committed to the world \(i\.e\., after [OnInitialize\(\)](../Entity/OnInitialize().md 'Brine2D.ECS.Entity.OnInitialize()') has run).
Namespace: Brine2D.ECS
Fired after an entity is fully initialized and committed to the world \(i\.e\., after [OnInitialize\(\)](../Entity/OnInitialize().md 'Brine2D.ECS.Entity.OnInitialize()') has run).