IEntityWorld.FixedUpdate(GameTime) Method
Definition
Namespace: Brine2D.ECS
Runs one fixed timestep for all fixed update systems and behaviors. Called by the game loop's accumulator; not intended for direct use.
Parameters
fixedTime GameTime
Namespace: Brine2D.ECS
Runs one fixed timestep for all fixed update systems and behaviors. Called by the game loop's accumulator; not intended for direct use.
fixedTime GameTime