IRenderSystem.RenderOrder Property
Definition
Namespace: Brine2D.ECS
Determines the order in which this system executes during the render phase. Lower values execute first. Default is 0 \([Sprites](../Systems/SystemRenderOrder/Sprites.md 'Brine2D\.ECS\.Systems\.SystemRenderOrder\.Sprites')\).
Property Value
Remarks
This property must return a constant value. EntityWorld sorts systems once after registration; a value that changes at runtime will not trigger a re-sort. Use SystemRenderOrder constants for common phases.