| CachedEntityQuery<T1,T2,T3,T4> |
Cached query for entities with four components. Iterates the smallest pool and cross-resolves the remaining three. |
| CachedEntityQuery<T1,T2,T3> |
Cached query for entities with three components. Iterates the smallest pool and cross-resolves the remaining two. |
| CachedEntityQuery<T1,T2> |
Cached query for entities with two components. Cache is rebuilt by iterating the smaller pool and cross-resolving the second component. |
| CachedEntityQuery<T1> |
A cached query that maintains pre-resolved (Entity, Component) pairs for zero-overhead iteration. Automatically invalidates when entities gain or lose components. The cache rebuilds using pool-direct iteration, touching only entities with the queried components. Implements IDisposable; dispose when the owning system is removed mid-scene to stop receiving invalidation notifications and allow GC. |
| CachedEntityQueryBase |
Abstract base for cached entity queries. Holds shared state (world, options, filters) and implements invalidation, disposal, and filter matching once for all arities. |
| CachedEntityQueryBuilder<T1,T2,T3,T4> |
Builder for creating cached entity queries with four components. |
| CachedEntityQueryBuilder<T1,T2,T3> |
Builder for creating cached entity queries with three components. |
| CachedEntityQueryBuilder<T1,T2> |
Builder for creating cached entity queries with two components. |
| CachedEntityQueryBuilder<T1> |
Builder for creating cached entity queries with filtering criteria. |
| CachedEntityQueryBuilderBase<TSelf> |
Abstract base for cached query builders. Holds shared filter state and provides fluent methods that are identical across all arities. Subclasses only add Build() with the correct return type. |
| EntityProjection<TTuple> |
Lightweight read-only list that projects entities from a cached-query tuple list. Wraps the live System.Collections.Generic.List<> reference — no copy, no extra storage. |
| EntityQuery |
Represents an executable entity query with filtering criteria. |