GameLoop.MaxDeltaTime Property
Definition
Namespace: Brine2D.Engine
Maximum delta time per frame. Clamps large spikes caused by pauses or debugger breaks. Initialized from MaxDeltaTimeMs; can be changed at runtime.
Namespace: Brine2D.Engine
Maximum delta time per frame. Clamps large spikes caused by pauses or debugger breaks. Initialized from MaxDeltaTimeMs; can be changed at runtime.