GameLoop.TargetFramesPerSecond Property
Definition
Namespace: Brine2D.Engine
Target frames per second. 0 = uncapped \(VSync or no frame limit\). Initialized from TargetFPS; can be changed at runtime.
Namespace: Brine2D.Engine
Target frames per second. 0 = uncapped \(VSync or no frame limit\). Initialized from TargetFPS; can be changed at runtime.