SceneBase.Audio Property
Definition
Namespace: Brine2D.Engine
Audio player for this scene. Available from OnLoadAsync onwards. Not available during OnUnloadAsync\(CancellationToken\) — use OnExit() for audio cleanup.
Namespace: Brine2D.Engine
Audio player for this scene. Available from OnLoadAsync onwards. Not available during OnUnloadAsync\(CancellationToken\) — use OnExit() for audio cleanup.