SceneBase.OnFixedUpdate(GameTime) Method
Definition
Namespace: Brine2D.Engine
Called at a fixed timestep for deterministic simulation logic. Runs zero or more times per frame depending on accumulated time.
Parameters
fixedTime GameTime
Namespace: Brine2D.Engine
Called at a fixed timestep for deterministic simulation logic. Runs zero or more times per frame depending on accumulated time.
fixedTime GameTime