SceneManager.RaiseSceneLoadFailedIfPending() Method
Definition
Namespace: Brine2D.Engine
Fires Brine2D.Engine.SceneManager.SceneLoadFailed if a failure was recorded by the last load attempt. Called by GameLoop immediately after BeginFrame() so that any handler calling LoadScene<TScene>() will defer correctly and be tracked as the next pending transition. If no handler queues a recovery transition, the registered fallback scene is loaded automatically.