IEventBus Interface
Definition
Namespace: Brine2D.Events
Abstraction for the engine's pub/sub event bus. Inject this interface \(rather than the concrete [EventBus](../EventBus/index.md 'Brine2D\.Events\.EventBus')\) in scenes and systems to keep them testable and decoupled from the implementation.
Derived
↳ EventBus
| Methods | |
|---|---|
| ClearAll() | Clears all subscribers for all event types. |
| ClearSubscribers<T>() | Clears all subscribers for a specific event type. |
| Publish<T>\(T\) | Publishes an event to all current subscribers of type T. |
| Subscribe<T>\(Action<T>\) | Subscribes to events of type T and returns a disposal token that unsubscribes automatically when disposed. Prefer this overload to avoid stale subscriptions when scenes are unloaded. |
| Unsubscribe<T>\(Action<T>\) | Manually unsubscribes a handler. Prefer disposing the token returned by Subscribe<T>\(Action<T>\) — it calls this method and is idempotent. |