GameApplicationBuilder.ExcludeDefaultSystem() Method
Definition
Namespace: Brine2D.Hosting
Prevents a default engine system from being registered in every scene's world.
Use this when a system is never needed project-wide and you want to avoid its
construction cost entirely. To conditionally disable a system at runtime instead,
use ConfigureScene\(Action<IEntityWorld>\) with world.GetSystem<T>()!.IsEnabled = false.
Can be called multiple times; exclusions are additive.
Type parameters
T