IEventPump Interface
Definition
Namespace: Brine2D.Hosting
Platform event pump abstraction. Processes platform-specific events \(window, input, etc\.\) and routes them to the event bus.
Derived
↳ HeadlessEventPump
↳ SDL3EventPump
| Methods | |
|---|---|
| ProcessEvents() | Processes all pending platform events for this frame. Should be called once per frame, early in the game loop. |