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IEventPump Interface

Definition

Namespace: Brine2D.Hosting

Platform event pump abstraction. Processes platform-specific events \(window, input, etc\.\) and routes them to the event bus.

C#
public interface IEventPump

Derived
HeadlessEventPump
SDL3EventPump

Methods
ProcessEvents() Processes all pending platform events for this frame. Should be called once per frame, early in the game loop.