IInputContext.GetGamepadLeftStick(int) Method
Definition
Namespace: Brine2D.Input
Gets the left stick position as a vector \(\-1 to 1 for each axis\) with radial deadzone applied.
Parameters
gamepadIndex System.Int32
Namespace: Brine2D.Input
Gets the left stick position as a vector \(\-1 to 1 for each axis\) with radial deadzone applied.
gamepadIndex System.Int32