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IInputContext.GetGamepadLeftStick(int) Method

Definition

Namespace: Brine2D.Input

Gets the left stick position as a vector \(\-1 to 1 for each axis\) with radial deadzone applied.

C#
System.Numerics.Vector2 GetGamepadLeftStick(int gamepadIndex=0);

Parameters

gamepadIndex System.Int32

Returns

System.Numerics.Vector2