PhysicsBodyType Enum
Definition
Namespace: Brine2D.Physics
Determines how a collider participates in collision resolution.
Fields
Dynamic 0
Fully participates in collision resolution and can be pushed by other bodies.
Static 1
Never moved by collision resolution. Other bodies are pushed out of it.
Kinematic 2
Moved by user code but not by collision resolution. Pushes dynamic bodies out.