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PhysicsBodyType Enum

Definition

Namespace: Brine2D.Physics

Determines how a collider participates in collision resolution.

C#
public enum PhysicsBodyType

Fields

Dynamic 0

Fully participates in collision resolution and can be pushed by other bodies.

Static 1

Never moved by collision resolution. Other bodies are pushed out of it.

Kinematic 2

Moved by user code but not by collision resolution. Pushes dynamic bodies out.