PhysicsWorld.SetContinuousEnabled(bool) Method
Definition
Namespace: Brine2D.Physics
Enables or disables continuous collision detection \(CCD\) for the world. When disabled, fast-moving bodies may tunnel through thin shapes. Default is enabled. Per-body bullet mode \([IsBullet](../../ECS/Components/PhysicsBodyComponent/IsBullet.md 'Brine2D\.ECS\.Components\.PhysicsBodyComponent\.IsBullet')\) is unaffected by this setting and will still use sub-step CCD.
Parameters
enabled System.Boolean