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PhysicsWorld.SetContinuousEnabled(bool) Method

Definition

Namespace: Brine2D.Physics

Enables or disables continuous collision detection \(CCD\) for the world. When disabled, fast-moving bodies may tunnel through thin shapes. Default is enabled. Per-body bullet mode \([IsBullet](../../ECS/Components/PhysicsBodyComponent/IsBullet.md 'Brine2D\.ECS\.Components\.PhysicsBodyComponent\.IsBullet')\) is unaffected by this setting and will still use sub-step CCD.

C#
public void SetContinuousEnabled(bool enabled);

Parameters

enabled System.Boolean