ShapeCastHit Struct
Definition
Namespace: Brine2D.Physics
Result of a shape cast \(sweep\) against the physics world.
| Properties | |
|---|---|
| Component | The PhysicsBodyComponent that was hit, or null if the body has no associated component \(e\.g\. the physics system has not yet initialized\). |
| Distance | Distance from the sweep origin to the hit point in pixels (Fraction * maxDistance passed to the query). |
| Fraction | Fraction along the sweep \(0 = origin, 1 = origin \+ full translation\). |
| Normal | Surface normal at the hit point, pointing away from the hit shape. |
| Point | World-space hit point in pixel coordinates. |
| SubShape | The specific sub-shape that was hit, or null when the primary shape was hit \(or the body uses a chain shape whose segments have no individual [SubShape](SubShape.md 'Brine2D\.Physics\.ShapeCastHit\.SubShape')\). |