BlendMode Enum
Definition
Namespace: Brine2D.Rendering
Blend modes for rendering. Controls how pixels are combined when drawing on top of existing pixels.
Fields
Alpha 0
Standard alpha blending \(default\). Result = Source * SourceAlpha + Dest * \(1 \- SourceAlpha\) Best for: Normal sprites, UI elements
Additive 1
Additive blending \(for fire, explosions, lights\). Result = Source + Dest Creates a glowing effect where overlapping particles brighten. Best for: Fire, explosions, energy effects, lights
Multiply 2
Multiplicative blending \(for shadows, darkening\). Result = Source * Dest Best for: Shadows, fog, darkening effects
None 3
No blending \(opaque\). Result = Source Best for: Solid, opaque objects