IDrawContext Interface
Definition
Namespace: Brine2D.Rendering
Drawing operations surface for Brine2D renderers. Consumers that only need to draw shapes, textures, and text should depend on this interface rather than the full IRenderer.
Derived
↳ HeadlessRenderer
↳ IRenderer
↳ SDL3Renderer
| Methods | |
|---|---|
| DrawText\(string, float, float, Color\) | Draw plain text at the specified position. |
| DrawText\(string, float, float, TextRenderOptions\) | Draw text with advanced formatting options. |
| DrawTexture\(ITexture, float, float\) | Draw texture at position \(float x, y, top\-left\). |
| DrawTexture\(ITexture, float, float, float, float\) | Draw texture with explicit size \(top\-left\). |
| DrawTexture\(ITexture, Vector2\) | Draw texture at position \(Vector2, top\-left\). |
| DrawTexture\(ITexture, Vector2, Nullable<Rectangle>, Nullable<Vector2>, float, Nullable<Vector2>, Nullable<Color>, SpriteFlip\) | Draw a texture with full control \(primary API\). |
| GetBlendMode() | Get the current blend mode. |
| GetRenderLayer() | Gets the current render layer. |
| MeasureText\(string, TextRenderOptions\) | Measure the size of text with full layout options. |
| MeasureText\(string, Nullable<float>\) | Measure the size of plain text. |
| SetDefaultFont\(IFont\) | Set the default font for text rendering. |
| SetRenderLayer\(byte\) | Sets the render layer for subsequent draw calls. |