RenderingOptions.MaxParticlesPerFrame Property
Definition
Namespace: Brine2D.Rendering
Gets or sets the maximum number of particles that can be rendered per frame using
hardware instancing. Each particle occupies one 48-byte instance record in the GPU buffer.
Memory cost is approximately MaxParticlesPerFrame × 48 × 4 bytes
\(1 instance buffer \+ 3 transfer buffers in\-flight\). The default of 20,000 uses ~3.8 MB total.
Particles beyond this limit per emitter flush are silently dropped for that frame.