RenderTarget.Texture Property
Definition
Namespace: Brine2D.Rendering.SDL.PostProcessing
The texture as ITexture for rendering operations. This is a lightweight view - the RenderTarget owns the actual GPU resource.
Implements Texture
Namespace: Brine2D.Rendering.SDL.PostProcessing
The texture as ITexture for rendering operations. This is a lightweight view - the RenderTarget owns the actual GPU resource.
Implements Texture