RenderTargetTextureView Class
Definition
Namespace: Brine2D.Rendering.SDL.PostProcessing
Lightweight texture view for render targets. Does not own the GPU handle - parent RenderTarget handles disposal. Reads the handle indirectly so it sees System.IntPtr.Zero after the parent is disposed.
Inheritance System.Object → RenderTargetTextureView
Implements ITexture, System.IDisposable