PostProcessing
Definition
Namespace: Brine2D.Rendering.SDL.Shaders
| Classes | |
|---|---|
| BlurShaders | Pre-compiled blur post-processing shaders. Uses a single fragment shader with uniforms to control blur direction. |
| GrayscaleShaders | Pre-compiled grayscale post-processing shaders. Shaders are compiled from HLSL source at build time and embedded as resources. |