SDL3ShaderLoader Class
Definition
Namespace: Brine2D.Rendering
Compiles and loads HLSL shaders at runtime via SDL_ShaderCross. ShaderCross transpiles HLSL to the format required by the active GPU backend \(SPIRV for Vulkan, DXIL for D3D12, DXBC for D3D11, MSL for Metal\).
Inheritance System.Object → SDL3ShaderLoader
Implements IShaderLoader, System.IDisposable