ShaderLanguage Enum
Definition
Namespace: Brine2D.Rendering
Supported shader source languages.
Fields
HLSL 0
High-Level Shading Language \(Direct3D\). ShaderCross will transpile this to the target format.
SPIRV 1
SPIR-V bytecode \(pre\-compiled\). ShaderCross can use this directly or transpile to other formats.