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ShaderLanguage Enum

Definition

Namespace: Brine2D.Rendering

Supported shader source languages.

C#
public enum ShaderLanguage

Fields

HLSL 0

High-Level Shading Language \(Direct3D\). ShaderCross will transpile this to the target format.

SPIRV 1

SPIR-V bytecode \(pre\-compiled\). ShaderCross can use this directly or transpile to other formats.