SpriteBatcherAtlasExtensions Class
Definition
Namespace: Brine2D.Rendering.TextureAtlas
Extension methods for SpriteBatcher to work seamlessly with texture atlases. Import this namespace to enable convenient atlas drawing methods.
Inheritance System.Object → SpriteBatcherAtlasExtensions
| Methods | |
|---|---|
| DrawAtlasRegion\(this SpriteBatcher, AtlasRegion, Vector2, Nullable<Vector2>, float, Nullable<Vector2>, Nullable<Color>, byte, SpriteFlip\) | Draws a sprite from a texture atlas. Automatically uses the correct source rectangle from the atlas region. |
| DrawFromAtlas\(this SpriteBatcher, ITextureAtlas, string, Vector2, Nullable<Vector2>, float, Nullable<Vector2>, Nullable<Color>, byte, SpriteFlip\) | Draws a sprite from a texture atlas by name. Convenience method that looks up the region and draws it in one call. |
| DrawFromAtlas\(this SpriteBatcher, ITextureAtlasCollection, string, Vector2, Nullable<Vector2>, float, Nullable<Vector2>, Nullable<Color>, byte, SpriteFlip\) | Draws a sprite from a texture atlas collection by name. Convenience method that looks up the region automatically across all atlases. |