TextureAtlasOptions.Extrude Property
Definition
Namespace: Brine2D.Rendering.TextureAtlas
When greater than zero, duplicates the outermost row/column of each sprite into the surrounding padding by this many pixels. Prevents transparent-edge bleed when using linear \(bilinear\) filtering. Only effective when Padding is at least as large as this value. Default: 0 \(no extrusion\).