Skip to content

UVRect Struct

Definition

Namespace: Brine2D.Rendering.TextureAtlas

Represents UV texture coordinates \(normalized 0\-1 range\). Used for GPU rendering and shader-based sprite batching.

C#
public readonly struct UVRect
Properties
Height Gets the height of the UV rect \(V2 \- V1\).
U1 Left U coordinate \(0\-1\).
U2 Right U coordinate \(0\-1\).
V1 Top V coordinate \(0\-1\).
V2 Bottom V coordinate \(0\-1\).
Width Gets the width of the UV rect \(U2 \- U1\).