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TilemapRenderer.GetVisibleTileRange(Tilemap, ICamera, float, float, float, float) Method

Definition

Namespace: Brine2D.Rendering

Returns the inclusive tile index range visible to the camera, accounting for layer offset and parallax.

C#
internal (int minX,int minY,int maxX,int maxY) GetVisibleTileRange(Brine2D.Tilemap.Tilemap tilemap, Brine2D.Rendering.ICamera? camera, float layerOffsetX=0f, float layerOffsetY=0f, float parallaxX=1f, float parallaxY=1f);

Parameters

tilemap Tilemap

camera ICamera

layerOffsetX System.Single

layerOffsetY System.Single

parallaxX System.Single

parallaxY System.Single

Returns

<System.Int32,System.Int32,System.Int32,System.Int32>