TilemapRenderer.GetVisibleTileRange(Tilemap, ICamera, float, float, float, float) Method
Definition
Namespace: Brine2D.Rendering
Returns the inclusive tile index range visible to the camera, accounting for layer offset and parallax.
C#
internal (int minX,int minY,int maxX,int maxY) GetVisibleTileRange(Brine2D.Tilemap.Tilemap tilemap, Brine2D.Rendering.ICamera? camera, float layerOffsetX=0f, float layerOffsetY=0f, float parallaxX=1f, float parallaxY=1f);
Parameters
tilemap Tilemap
camera ICamera
layerOffsetX System.Single
layerOffsetY System.Single
parallaxX System.Single
parallaxY System.Single