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Brine2D.Systems.AI Namespace

Definition

Namespace: Brine2D.Systems

Classes
AIControllerComponent Component for AI-controlled entities. Supports multiple AI behaviors (patrol, chase, flee, wander). Lives in Brine2D.ECS because it's pure game logic (no external dependencies).
AISystem System that processes AI behaviors and applies movement. Supports patrol, chase, flee, and wander behaviors.
Enums
AIBehavior AI behavior modes.