Brine2D.Systems.AI Namespace
Definition¶
Namespace: Brine2D.Systems
| Classes | |
|---|---|
| AIControllerComponent | Component for AI-controlled entities. Supports multiple AI behaviors (patrol, chase, flee, wander). Lives in Brine2D.ECS because it's pure game logic (no external dependencies). |
| AISystem | System that processes AI behaviors and applies movement. Supports patrol, chase, flee, and wander behaviors. |
| Enums | |
|---|---|
| AIBehavior | AI behavior modes. |