Brine2D.Systems.Input Namespace
Definition¶
Namespace: Brine2D.Systems
| Classes | |
|---|---|
| PlayerControllerComponent | Component for player input control. Lives in Brine2D.Input.ECS because it's input-specific. Converts keyboard/gamepad input into movement velocity. |
| PlayerControllerSystem | System that processes player input and applies it to entities. |
| Enums | |
|---|---|
| InputMode | Input control modes. |