ParticleEmitterComponent.BirthSubEmitters Property
Definition
Namespace: Brine2D.Systems.Rendering
Optional list of sub-emitter configs triggered when a particle from this emitter \<b>spawns\</b>. For each config a burst of sub-particles is spawned at the new particle's world position. Useful for spawn-impact effects such as a smoke puff or splash that appears at the point of materialisation.
Sub-particles are managed internally by ParticleSystem and do not require additional ECS entities or components. Sub-particles do not chain — sub-emitters on sub-emitters are not supported.
This list is not captured by CaptureDefaultState() because configs are typically set once at design time and are not expected to change between resets.
C#
public System.Collections.Generic.List<Brine2D.Systems.Rendering.SubEmitterConfig>? BirthSubEmitters { get; set; }