ParticleEmitterComponent.Damping Property
Definition
Namespace: Brine2D.Systems.Rendering
Exponential drag coefficient applied each second via velocity *= exp(-Damping * dt).
Frame-rate independent; a value of ~0.693 halves speed each second.
0 \(default\) means no drag. Gravity is applied after damping.
Note: when StartSpeedMultiplier / EndSpeedMultiplier are active they control the magnitude of the base velocity component independently; combining both features is supported but the multiplier curve takes priority over damping for the non-gravity component.