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ParticleEmitterComponent.IsBurst Property

Definition

Namespace: Brine2D.Systems.Rendering

When true, emits BurstCount particles in a single frame then stops. The emitter disables itself automatically once all burst particles have expired, unless Loop is also true, in which case it re-arms and fires again.

C#
public bool IsBurst { get; set; }

Property Value

System.Boolean