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ParticleEmitterComponent.RotationSpeedVariation Property

Definition

Namespace: Brine2D.Systems.Rendering

Absolute random range \(\<b\>radians/sec\</b\>\) added to RotationSpeed at spawn. Each particle gets a value in [-RotationSpeedVariation, +RotationSpeedVariation]. This is an additive range, so it works even when RotationSpeed is zero.

C#
public float RotationSpeedVariation { get; set; }

Property Value

System.Single