ParticleEmitterComponent.SpawnOnPerimeter Property
Definition
Namespace: Brine2D.Systems.Rendering
When true, particles for Circle and Cone spawn exactly on the perimeter of the circle \(radius = [Brine2D\.Systems\.Rendering\.ParticleEmitterComponent\.SpawnRadius](https://learn.microsoft.com/en-us/dotnet/api/brine2d.systems.rendering.particleemittercomponent.spawnradius 'Brine2D\.Systems\.Rendering\.ParticleEmitterComponent\.SpawnRadius')\) rather than uniformly distributed within it. Useful for ring bursts and shockwave effects.