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ParticleEmitterComponent.SpawnOnPerimeter Property

Definition

Namespace: Brine2D.Systems.Rendering

When true, particles for Circle and Cone spawn exactly on the perimeter of the circle \(radius = [Brine2D\.Systems\.Rendering\.ParticleEmitterComponent\.SpawnRadius](https://learn.microsoft.com/en-us/dotnet/api/brine2d.systems.rendering.particleemittercomponent.spawnradius 'Brine2D\.Systems\.Rendering\.ParticleEmitterComponent\.SpawnRadius')\) rather than uniformly distributed within it. Useful for ring bursts and shockwave effects.

C#
public bool SpawnOnPerimeter { get; set; }

Property Value

System.Boolean