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ParticleEmitterComponent.VelocitySpread Property

Definition

Namespace: Brine2D.Systems.Rendering

Random angular spread in \<b>degrees\</b> applied to Brine2D.Systems.Rendering.ParticleEmitterComponent.InitialVelocity at spawn. Each particle's direction is nudged by a random value in [-VelocitySpread/2, +VelocitySpread/2] degrees.

Note: when Brine2D.Systems.Rendering.ParticleEmitterComponent.Shape is Cone, ConeAngle is used instead and this property has no effect.

C#
public float VelocitySpread { get; set; }

Property Value

System.Single