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ParticleEmitterComponent.WarmupDuration Property

Definition

Namespace: Brine2D.Systems.Rendering

Pre-simulation duration in seconds applied on the first ParticleSystem update after the emitter becomes active. Use this to make looping ambient effects appear already running when they first appear on screen. 0 \(default\) disables warmup.

C#
public float WarmupDuration { get; set; }

Property Value

System.Single