ParticleSystem.LocalToWorldPos(Vector2, TransformComponent) Method
Definition
Namespace: Brine2D.Systems.Rendering
Converts a local-space particle position to world space, applying the entity's full transform \(translation, rotation, scale\). Used when computing world positions for sub-emitter spawn points on local-space emitters so that all three triggers — death, birth, and lifetime-fraction — correctly account for a rotated or scaled entity.
C#
private static System.Numerics.Vector2 LocalToWorldPos(System.Numerics.Vector2 localPos, Brine2D.ECS.Components.TransformComponent transform);
Parameters
localPos System.Numerics.Vector2
transform TransformComponent