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ParticleSystem.ValueNoise2D(float, float) Method

Definition

Namespace: Brine2D.Systems.Rendering

Bilinear value noise in [0, 1]. Smooth-stepped between integer lattice values for coherent, swirling turbulence rather than per-frame white noise.

C#
private static float ValueNoise2D(float x, float y);

Parameters

x System.Single

y System.Single

Returns

System.Single